Starting with 3ds Max 2017, you can use the popular cross-platform development package Qt to create the user interface for your 3ds Max plug-in. The Platform SDK is included with Visual Studio. You need the Microsoft Platform SDK to develop plug-ins for 3ds Max. More details about the various editions of Visual Studio and Visual C++ can be found at Compare Visual Studio Editions. Any of these versions can be used to develop plug-ins for 3ds Max. Microsoft ships several editions of the Visual Studio development environment: Community, Professional, and Enterprise. Note: Older SDK requirements can be found in SDK Requirements Archive. Microsoft Visual Studio 2015 Update 3, Platform Toolset v140 Microsoft Visual Studio 2015 Update 3, Platform Toolset v140, Windows SDK 6 Microsoft Visual Studio 2017, Platform Toolset v141, Windows SDK 4.0 NET Framework and Qt versions, for each 3ds Max version. The following table shows the supported operating systems, compatible 3ds Max SDK, supported C++ compiler. GTAC telephone support is available M – F from 5:00 AM to 5:00 PM Pacific Time in the US and Canada, and during normal business hours internationally +1 (800) 955-0000, Option 2-2-1.This topic provides information about the platform requirements for building plug-ins in different versions of 3ds Max. GTAC electronic support is available 24 x 7 at /gtac. Your focal point for Solid Edge support is your local reseller or the Global Technical Access Center (GTAC) through telephone and electronic access. Export to bip without KeyShot installed.LiveLinking – update model inside KeyShot.Maintain color assignments on the part and assembly level.Upgrades from KeyShot for Solid Edge to KeyShot Pro is available. Contact your Solid Edge reseller to learn more. KeyShot for Solid Edge is a bundled product option available for Classic and Premium versions of Solid Edge.
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