![]() Sieze the initiastive makes your dex also increase armor the same way strenght doesĬripling wave primary with concussion rune reduces all damage from mobs you hit by 20% for 3 sec resolve passive reduces all damage from mobs you damage by 25% for 2.5 sec.guardians path pops a 15% dodge chance if dual-wielding.Due to this passive and above stated time of need, monks usualy have very hihg resistance values (well over 1000, which brings them into the 80%+ dmg reduction range One with everything passive sets all resistances to equal your highest resistance. Time of need rune for mantra of healing boosts all resistances by 20% Intimidate rune for mantra of conviction decreases all damage mobs do by 10%.mantra of evasion pops a 2 min 15% boost to dodge, with an additional 15% for the 1st 3 sec.hard target rune for mantra of evasion boosts armor by 20%.Some other reasons include much higher armor due to the mote used skills/passives for most monks Some of them are: Monks and barbarians take 30% less damage by default.
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